I didn’t think we’d be hearing breaking Cube World news heading into this weekend, but at long (long, long) last, the creator of the game, Wolfram von Funck has announced that six years after the paid alpha, a final version of the game is coming to Steam at last in the next month or two.
The news was met with celebration by fans who have literally been waiting the better half of a decade for an update about the game, as von Funck famously went radio silent about development, upsetting fans who both paid for the alpha, but also just wanted more info about the game, and wanted it to be released. Now, he’s finally opening up about why he was MIA for so long. He published a blog post this morning that goes all the way back to events that happened near the alpha launch:
“As some of you might remember, we got DDoS’ed as soon as we opened the shop. It might sound silly, but this event traumatized me and kind of broke something inside me. I never told anyone about it, and I don’t want to go into the details, but I’m dealing with anxiety and depression ever since. Social media didn’t improve it, as you might imagine. I’m still not sure if it’s a good idea to tell the world about it, but I wanted to give the fans an explanation.”
“There were several points in the past years where I considered releasing an update, but every time I was afraid it wasn’t good enough. I’m also a bit perfectionist and it made me rework everything from scratch several times. The version I’m planning to release is basically Cube World 2.0. There are still many things I’d like to add in the future, but I think the version is already fun.”
So there you have it, whoever DDoS’ed Cube World set in motion the events that would delay the game for years by personally causing mental harm to von Funck. Really sad, and hard to really fault him for it, as we don’t know what exactly he went through during that time, but it sounds rough.
The final game, he says, is essentially Cube World 2.0, so we’ll have to see how this varies from the alpha all those years ago. A Steam page for the game has gone online that describes the game in great detail, including laying out its four central classes, Warrior, Mage, Ranger, Rogue. The point of the game is a procedurally generated world that can be played essentially infinitely, and if it can fully realize that vision, well, we could have a hit on our hands that lasts as long as it took to get it released in the first place. Considering the fanbase the alpha alone generated, the final version should amplify that tenfold if it can deliver.
I am sorry to hear about von Funck’s struggles, and I hope there are no further issues that impact the final release of the game. Though I will admit I’ll be a little surprised if there’s not at least another delay or two.
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